
1. Introduction
- Deformation based nerfs struggle to models changes in topology.
- HyperNeRF adapts the level set framework for Deformable NeRF(Nerfies) to generate photorealistic, free-viewpoint renderings of objects undergoing topological changes
2. Related Work
2-1. Neural Rendering
- Paradigm shift from “Image to image translation” to “Neural scene representation”, using the weights of a NN to directly model some aspect of the scene itself
- Deformation-based NeRFs
- Use MLP to parameterize the deformation field of a scene
- Observation coordinates > canonical coordinates > template NeRF
- Nerfies, D-NeRF, NR-NeRF…
- Modulation-based(latent-conditioned) NeRFs
- Conditioning NN with a latent code to modulate its output
2-2. Modeling Time-Varying Shapes
2-2-1. Level Set Methods
- Modeling a surface that varies topologically with respect to some additional dimensions (”ambient” space )

2-2-2. Deformable Slicing Surfaces
- Axis-aligned Plane(AP)
- Need copy of each AP separately
- Deformable Slicing Surface(DS)
- Can share information resulting in simpler ambient surfaces
- Defined as MLP
- $H : (\mathbf{x},\omega_i) \rightarrow \mathbf{w}$
- $\mathbf{x}$ : spatial position
- $\mathbf{w}$ : position along ambient axes
- $\omega_i$ per-input latent embedding
3. Method


3-1. Hyper-space Template
- Deformable NeRFs represent a scene in a canonical-space template NeRF indexed by spatial deformation field
- Hyper-space template NeRF takes template NeRF in to a high dimension
- Slice from high-dimension surface yields a full 3D NeRF